Description
A bouncy game that will surprise the little ones every time they discover what’s underneath.
AGE: + 5 YEARS
PLAYERS: 2-4
DURATION OF THE GAME: 10 MINUTES
GAME CONTENT:
60 cards and regulations
RULES IN SPANISH
A bouncy game that will surprise the little ones every time they discover what’s underneath.
AGE: + 5 YEARS
PLAYERS: 2-4
DURATION OF THE GAME: 10 MINUTES
GAME CONTENT:
60 cards and regulations
RULES IN SPANISH
New version of the classic Timeline card game, now focused on the world of pop culture. Place as many cards as you can to uncover the correct timeline. Find out what events are shown in your cards and estimate when they happened. This game can be played independently or as an expansion to the Timeline Twist base game.
Age: +8
Players: 2-6
Duration: 20 minutes
RULES IN SPANISH
Experiment with the new solitaire mode and co-op modes. With more than 250 new cards.
The character roster is now bigger than ever with the addition of new characters. You’ll explore the new room deck for the advanced game, which incorporates global modifiers to the game, and players will be cursed or blessed with powerful effects as they fight for survival. But it’s not all pessimism, enchanted enemies will become friends
as players compete to be the first to get four souls.
ATTENTION! Not a full game, requires The Binding of Isaac: Four Souls base game.
components
240+ cards from the Requiem expansion
10 cards rebalanced
rules
Age: +14
Players: 1-4
Duration: 30-60 minutes
The battle between Good and Evil is decided now! Mordred’s vast armies of Evil keep Arthur’s forces on the brink of defeat. With Britain’s future on a knife-edge, desperation forces Arthur to launch a series of hastily planned deeds to tip the balance in favor of Good. Leaders must choose their teams quickly, without voting. However, all is not lost. Arthur’s forces are aided by magic and powerful amulets to uncover Mordred’s minions infiltrated among them. And if all that fails, one last final feat can still grant victory.
Quest is a hidden role-playing game designed by Don Eskridge and illustrated by Luis Francisco and Weberson Santiago. Suitable for large groups, between 4 and 10 players, from 14 years old, it offers games lasting about 30 minutes. In Quest, players play loyal servants of King Arthur or evil minions of Mordred. The first ones are victorious if they complete three feats successfully or by discovering evildoers in the last one; Mordred’s minions will win if they thwart three exploits and prevent Good’s last chance.
If you know the Resistance or The Resistance: Avalon (both by the same author) you will quickly be familiar with the rules. Depending on the number of players, a series of roles are distributed that will identify loyalty to one side or another. Identities will remain secret, except to Mordred’s followers, who will recognize each other at first.
The game takes place throughout feats, in which a leader will form a team. The members who are part of the expedition will take two cards, success and failure. Arthur’s allies will always try to successfully complete the deeds, but evil minions will be able to choose the outcome that best suits them. And here is one of the keys to the game: When should you bluff and when should you tell the truth? Players can say whatever they want and whenever they want throughout the game. Discussion, deception, accusation and logical deduction are equally important for Good to prevail or Evil to prevail.
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