Description
AGE: + 8 YEARS
PLAYERS: 2-10
DURATION OF THE GAME: 45 MINUTES
CONTENTS: 104 letters and Regulations
AUTHOR; Wolfgang Kramer
RULES IN SPANISH
AGE: + 8 YEARS
PLAYERS: 2-10
DURATION OF THE GAME: 45 MINUTES
CONTENTS: 104 letters and Regulations
AUTHOR; Wolfgang Kramer
RULES IN SPANISH
There’s a party on the island… And it lasts a whole week! On the beach there are 5 wooden masks painted in bright colors and you collect colored feathers to decorate them. You have to make them look beautiful, the more feathers the better. Of course, black feathers bring bad luck. Sometimes the wind blows away a feather, and other times one of the feathers is burned by the flames of bonfires. You have to try above all else to make your favorite mask as beautiful as possible… but no one can know which one it is. Do you know what mask the others are decorating? And will you be able to prevent others from knowing which one you are decorating?
Designed by Lars Jansen and illustrated by Andrew Bosley (Everdell, Tapestry, Love Letter…), Samoa is a fun card game with deduction and force-luck mechanics that has a good dose of bluffing, in which nothing is what it is. seems. All players compete to earn the greatest number of points over three rounds.
Each player has a favorite skin, but the rest don’t know which one it is. Your goal is to decorate your own with as many colorful feathers as possible to score points, but without arousing the suspicions of others. To decorate masks, cards are placed on the top and bottom of a mask. There will be cards that add more points and others that even subtract. At the end of the round, players will try to guess which mask everyone has and if they guess, they will get bonus points. However, if others discover a player’s mask, they will not be able to score points.
With very few rules, but a lot to offer, Samoa is a perfect game to play with family and friends. And don’t be guided by the recommended age on the box… To adapt the level of difficulty to the playing group, the regulations offer some rule adjustments so that the little ones can enjoy the experience.
Samoa is one of the new titles in Devir’s pocket collection, a line of small-format, low-cost games that are ideal to take anywhere. Will you be able to mislead your opponents and dance with the most beautiful mask on the beach?
The battle between Good and Evil is decided now! Mordred’s vast armies of Evil keep Arthur’s forces on the brink of defeat. With Britain’s future on a knife-edge, desperation forces Arthur to launch a series of hastily planned deeds to tip the balance in favor of Good. Leaders must choose their teams quickly, without voting. However, all is not lost. Arthur’s forces are aided by magic and powerful amulets to uncover Mordred’s minions infiltrated among them. And if all that fails, one last final feat can still grant victory.
Quest is a hidden role-playing game designed by Don Eskridge and illustrated by Luis Francisco and Weberson Santiago. Suitable for large groups, between 4 and 10 players, from 14 years old, it offers games lasting about 30 minutes. In Quest, players play loyal servants of King Arthur or evil minions of Mordred. The first ones are victorious if they complete three feats successfully or by discovering evildoers in the last one; Mordred’s minions will win if they thwart three exploits and prevent Good’s last chance.
If you know the Resistance or The Resistance: Avalon (both by the same author) you will quickly be familiar with the rules. Depending on the number of players, a series of roles are distributed that will identify loyalty to one side or another. Identities will remain secret, except to Mordred’s followers, who will recognize each other at first.
The game takes place throughout feats, in which a leader will form a team. The members who are part of the expedition will take two cards, success and failure. Arthur’s allies will always try to successfully complete the deeds, but evil minions will be able to choose the outcome that best suits them. And here is one of the keys to the game: When should you bluff and when should you tell the truth? Players can say whatever they want and whenever they want throughout the game. Discussion, deception, accusation and logical deduction are equally important for Good to prevail or Evil to prevail.
After dying in a mascletan due to a security error, a fallera comes back to life turned into a zombie. There’s only one way to appease his apocalyptic wrath: cook a good pan. With the help of the Lady of Elche, the monleonets or the Moorish captain and objects such as the horchata potion or the rotten orange you will have to find the five ingredients needed to save the world. Can you find the rabbit, the tomato or the chicken leg?
AGE: + 10 YEARS
PLAYERS: 2-5
DURATION OF THE GAME: 30 MINUTES
GAME CONTENT: 102 cards, and rules with resolved doubts.
Utilizamos cookies para personalizar el contenido y los anuncios, proporcionar funciones de redes sociales y analizar nuestro tráfico. También compartimos información sobre su uso de nuestro sitio con nuestros socios de redes sociales, publicidad y análisis.
Cookie name | Active |
---|---|
PHPSESSID |