THE WORLD OF PUZZLES
Showing 865–912 of 1897 results
-
ENSALADA DE PUNTOS
12.50 € Detalls -
LA ESCALERA ENCANTADA
30.00 € Detalls -
EXIT 1-La cabaña abandonada(Avanzado)
15.00 € Detalls -
EXIT 21-Regreso de la cabaña abandonada
15.00 € Detalls -
EXIT 3-El laboratorio secreto(Avanzado)
15.00 € Detalls -
GARDENS(Firmado por el autor)
27.50 € Detalls -
SET
16.00 € Detalls -
L’ILLA PROHIBIDA(CATALA)
25.00 € Detalls -
ISHTAR
25.00 € Detalls -
EL LABERINT MÀGIC
35.00 € Detalls -
LEGADO PERDIDO 1:LA NAVE Y EL JARDIN FLOTANTE
15.00 € Detalls -
LEO(Va al barbero)
26.00 € Detalls -
EL GRAN LIBRO DE LA LOCURA
38.00 € Detalls -
MAGE WARS ARENA
39.95 € Detalls -
MANILA
40.00 € Detalls -
CATAN – Mercaderes y Bárbaros – expansión 5-6 jugadores
25.00 € Detalls -
STARSHIP CAPTAINS
60.00 € Detalls -
CATAN – Mercaderes y Bárbaros(Expansión)
45.00 € Detalls -
ALQUIMISTAS
45.00 € Detalls -
MY CITY
15.00 € Detalls -
CATAN NAVEGANTES(Expansión)
45.00 € Detalls -
OCEANOS
35.00 € Detalls -
ODYSSEY La ira de Poseidon
29.95 € Detalls -
PANDEMIC LEGACY 2(AMARILLO)
70.00 € Detalls -
POLILLA TRAMPOSA
14.00 € Detalls -
ALTO RIESGO(Exp:RESCATE)
35.00 € Detalls -
SAN JUAN
27.00 € Detalls -
SOMBRAS SOBRE LONDRES edició revisada
47.00 € Detalls -
SOS TITANIC
30.00 € Detalls -
STAR REALMS
15.00 € Detalls -
STONE AGE(Catala)
45.00 € Detalls -
SUSHI GO!
10.00 € Detalls -
DOMINION:TERRAMAR
40.00 € Detalls -
TREASURE HUNTER
36.00 € Detalls -
TORRES
40.00 € Detalls -
TRAGEDY LOOPER
29.95 € Detalls -
INSEY WINSEY SPIDER
21.00 € Detalls -
1,2,3 PICA PARET
15.00 € Detalls -
COLORETTO
10.00 € Detalls -
COPENHAGUEN
50.00 € Detalls -
UNA COLUMNA DE FUEGO
45.00 € Detalls -
CODIGO SECRETO DISNEY
25.00 € Detalls -
CHECKPOINT CHARLIE
15.00 € Detalls -
DINOSAUR ISLAND
70.00 € Detalls -
UKRAINIAN IRONBELLY
35.00 € Detalls -
PULSAR 2849
48.00 € Detalls -
3 RING CIRCUS
35.00 € Detalls - 20 Allied cards
- 20 cards of the Central Powers
- 15 victory cards
- Rules of the game
-
DOGFIGHT
4.95 € Detalls
EXIT 1-La cabaña abandonada(Avanzado)
Nominated in the Kennerspiel des Jahres 2017.
The first in a series of escape room-inspired puzzle games
AGE: +12
PLAYERS: 1-6
DURATION: 45-90 minutes
EXIT 21-Regreso de la cabaña abandonada
AGE: +12
PLAYERS: 1-4
DURATION: 45-90 MINUTES
AUTHOR: INKA AND MARKUS BRAND
EXIT 3-El laboratorio secreto(Avanzado)
AGE; + 12 YEARS
PLAYERS: 1-6
DURATION: 45-90 minutes
SET
VISUAL PERCEPTION GAME FOR THE WHOLE FAMILY
.
AGE: + 6 YEARS
PLAYERS: 1-20
GAME DURATION: 20 MINUTES
L’ILLA PROHIBIDA(CATALA)
Forbidden Island is one of the best gateways to a cooperative game, where they can discover the fun of working as a team to fulfill the mission of saving the Island’s treasures.
AGE: + 10 YEARS
PLAYERS: 2-4
DURATION OF THE GAME: 30 MINUTES
LEGADO PERDIDO 1:LA NAVE Y EL JARDIN FLOTANTE
AGE: +14 YEARS
PLAYERS: 2-6
DURATION of the game: 10 MINUTES
LEO(Va al barbero)
Leo won the prestigious Deutscher Spiele Preis for the best children’s game of the year and was one of three nominees for the Kinderspiel des Jahres 2016, the award for the best children’s game in Germany.
AGE: + 6 YEARS
PLAYER: 2-5
CATAN – Mercaderes y Bárbaros – expansión 5-6 jugadores
Catan – Core Game, Catan 5-6 Players and Catan “Mercaderes y Bárbaros” are required to play.
ALQUIMISTAS
This game is designed to be used in conjunction with an application that will turn your tablet or smartphone into an ingredient card reader. This app is free to download and works with Android, iOS and Windows operating systems.
PANDEMIC LEGACY 2(AMARILLO)
Pandemic Legacy Season 2 is an indie game. You don’t need Pandemic or its expansions to play it.
AGE: + 14 YEARS
PLAYERS: 2-4
DURATION OF THE GAME: 60 MINUTES
POLILLA TRAMPOSA
Is cheating bad? not in this game…in fact, you’ll have plenty of left hand to cheat without getting caught.
SOMBRAS SOBRE LONDRES edició revisada
In Shadows over London two to six players will step into the shoes of Jack the Ripper and five detectives who will chase him through Victorian London.
SOS TITANIC
AGE: +14
PLAYERS: 1-5
DURATION: 25 MINUTES
AUTHOR: BRUNO CATHALA AND LUDOVIC MAUBLANC
STAR REALMS
The Starter Set for two players lets you start an intergalactic adventure. Contains a rulebook and 128 beautifully illustrated cards (80 exchangeable cards, 10 scout ships, 2 10-card decks to start the game, and 18 double-sided marker cards) in a compact box.
AGE: + 12 YEARS
PLAYERS: 2
DURATION OF THE GAME: 20 MINUTES
SUSHI GO!
AGE: + 10 years
PLAYERS: 2-5
DURATION: 15 minutes
CONTENT: 108 letters and instructions
DOMINION:TERRAMAR
Dominion: Terramar is an expansion for both Dominion and Dominion: Intrigue.
AGE: + 8 years
PLAYERS: 2-4
DURATION: 30 minutes
TORRES
AWARDED GAME IN THE YEAR 2000 AS SPIEL DES JAHRES WINNER
AGE: + 10 years
PLAYERS: 2-4
DURATION of the game: 60 MINUTES
1,2,3 PICA PARET
Play with the family to discover which animal has moved around the farm with the new edition of 1, 2, 3, the visual memory board game by Perepau Llistosella, now with new illustrations by Joan Ignasi Guardiet.
COLORETTO
AGE: +8 YEARS
PLAYERS: 2-5
DURATION OF THE GAME: 30 MINUTES
MECHANICS: Draft
AUTHOR: Michael Schacht
COPENHAGUEN
An easy and fun game, for you to build an infinite number of colorful houses with your tiles.
AGE:+ 8 YEARS
PLAYERS: 2-4
DURATION OF THE GAME: 20-40 MINUTES
UNA COLUMNA DE FUEGO
“A column of fire” is based on the famous saga of the Pillars of the Earth, by Ken Follet.
AGE: + 14 YEARS
PLAYERS: 2-4
DURATION OF THE GAME: 60-90 MINUTES
CHECKPOINT CHARLIE
AGE: + 10 YEARS
PLAYERS: 3-5
DURATION OF THE GAME: 30 MINUTES
TIME TO LEARN TO PLAY: 30 MINUTES
TIME TO TEACH TO PLAY: 15 MINUTES
AUTHOR: José Antonio Abascal
OBSERVATIONS: MULTILINGUAL
UKRAINIAN IRONBELLY
The Ukrainian Ironbelly hisses angrily. What has put it in such a bad mood? There’s a heavy chain dangling around its strong neck. I wonder what it’s up to now? Spreading its mighty lizard wings, the dragon can easily get around. Despite its size, you don’t always see it approaching, because its iron-gray skin is the perfect camouflage for cloudy skies. Creepy!
Age:+6
Dimensions: 11.8 x 10.6 x 4.3 inch
PULSAR 2849
Year 2849. The interstellar energy boom is about to happen. The corporations have reconnaissance ships located near a star cluster rich in pulsars, ready to exploit its riches. The players will take control of one of these corporations with the primary objective of building huge megastructures, the dynamic generators (gyro dynamos), around the pulsars, capable of transmitting their power instantaneously across great distances. This energy must be distributed by means of transmitters to remote planets where the corporations themselves will be based. The last frontier of business!
CONTENT OF THE GAME.1 Double-sided galaxy board
1 Data panel
1 Table for astrogyros
9 silver dice
1 red dice
1 Average indicator
1 Time indicator
1 Table for modifiers
6 Tables of double-sided technologies
4 double-sided corporate headquarters tables
24 Transmitter parts
17 Parts of planetary system
More than 30 plastic chips for each color
3 rocket figures for each color
6 exploitation rings of pulsar for each color
1 indicator of 100 points for each color
30 astrogiros tokens (10 of each type)
More than 25 engineering cubes
12 Indicators of 4 cubes
12 Exploration Reward Tokens
6 double-sided objective plates
12 modifier point tokens +/- 1 point
9 +2 point modifier tokens
3 premium indicators of 7 points per development
3 premium indicators of 4 development points
1 Regulation
1 Technology manual
4 reference sheets
AGE: 12 YEARS
PLAYERS: 2-4
DURATION OF THE GAME: 70 MINUTES
3 RING CIRCUS
The circus has come to town! Under the tent, jugglers, clowns, magicians, conjurers and wild animals capture the curiosity of a devoted audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day attract the interest of P. T. Barnum, the greatest circus magnate of all time.
Designed by Fabio Lopiano (Merv, Autobahn, Calimala) and Rem Conzadori and illustrated by Edu Valls.
Your goal is to hire artists and perform in various towns and cities, with the intention of gaining fame. In towns, the functions are easy to set up and give you initial resources to improve your roster; small towns are a bit more demanding, but they allow you to get in touch with better artists; the public in big cities is even more demanding and wants to see very specific numbers, but performing here gives you much more fame!
On their turn, players will be able to hire an artist or offer a function. At the beginning of the game each player’s circuses are empty, with which it will be necessary to hire in order to form the company. Artist cards will grant more or less benefits depending on the order in which they perform, so one of the keys to the game is to plan the shows that will be offered very well.
If they decide to act, the players must move to an empty square on the map. If it is a village, they will receive the currency cards, the most basic ones, as a prize. If they act in a small town, depending on the number of pedestals they have in their company, they can claim more or less entry cards (the second most valuable) or fame points. In the big cities you get a lot of fame points, but the public is more demanding and always demands a specific type of artist.
While your little circus tries to survive, Barnum’s Big and Splendid Circus travels across the country, and when it arrives in a big city, a score is held in that region: the circuses that have performed the most acts here will gain even more fame .
With carefully crafted art that evokes circus posters from the late 19th century, 3 Ring Circus will appeal to players looking for a solid theme with quality components. Also those who enjoy planning strategies will have a great time managing their hand to assemble the most efficient company, which allows them to add more victory points in their actions. In addition, the game includes a solitaire mode designed by David Turczi (author of games like Imperium and other solitaire modes, such as Bitoku).
Don’t miss out on tickets to the biggest show in the world!
Age: +12
Players: 1-4
Duration of the game: 80 minutes
DOGFIGHT
Dogfight is a two-player card game, set in the dogfights of World War I, in which you compete to win more victory cards than your opponent. Each player has a deck of twenty cards, and each of them shows a different WW1 aircraft.
One of the players will play with the deck of the Allies (United Kingdom, France, Belgium, United States and Russia) and the other with that of the Central Powers (Germany and Austro-Hungarian Empire). Each aircraft has five characteristics (speed, maneuverability, autonomy, weapons and altitude), whose values range from 1 to 5. Note: although the game attempts to faithfully reproduce the different specifications of these fighters, some of the values include, forcibly , a certain degree of speculation.
Players use their planes to compete for victory cards, each of which corresponds to one of the five characteristics. The game ends when one of the players has played all of his cards, at which point the player who has collected the most victory cards is declared the winner.
Components